• Rock Assets made for the game Equinox. I modeled them in different shapes to be able to use them in all kind of settings, no matter their size or orientation.
• I used Substance Painter for the textures, and Unreal Engine 4 to do vertex painting on them. This allowed me to decide what degree of wetness I wanted them to show up, to be able for example to made them look drenched if they are under a body of water.